Design Research Dissertation
Design Research Dissertation
HUAI YI /0351702
Draft Dissertation // Bachelor of Design (Hons) in Creative Media // Taylor's Design School Exercises
instructions
Literature Review Matrix-Draft Dissertation
Fusion of 2D and 3D: Improving animation quality
The animation industry always seeks better visual quality and unique creativity. The recent studies are focused on methods combining 2D and 3D approaches aimed at making animations more realistic and expression rich without losing the appeal of cartoons. This blog post will discuss some essential research that has added towards enhancing animation quality.
1. Reproductive perspectivism of cel animation in real time 3D.
As of 2019 by Takeshi Okuya and Shigekazu Sakai, this research intends to retain the handmade quality in 3D animation via live rendering. Nonetheless, what stands out as a drawback is the failure to compare it in terms of speed with other 3D rendering techniques.
2. "2D Shading for Cel Animation"
Semi-automated approach towards shading of 2D animation by Matis Hudon in an 2018 paper enhances animators’ speed and accuracy. However, there are no extensive technical descriptions of this study and a small population of selected subjects evaluated was used.
3. Making 3D CG animation like a 2D one.
This study 2018 by Kei Kitahata presents a comprehensive methodology of aligning 3D animation into 2D animated movies. Nevertheless, the study concentrates only on 3D and 2D visualization, excluding factors such as animation fluidity and realism.
4. Harmonizing 2D and 3D in modern animation.
Alin Moldoveanu’s 2022 study utilizes this approach of blending 2D and 3D animation techniques in order to achieve more creative and visually appealing results. Nevertheless, the work fails to provide experimental evidence for the statements made and summarizes technological aspects briefly.
5. "Hybrid Animation: “THE process and method of implementing 2D style into CGI”
In her 2019 thesis, Jerina Kivisto examines whether it is possible to utilize hybrid animation for appealing visuals that are still cost efficient. The article offers a complete discussion of possible benefits, but it does not focus on distinct research techniques.
Conclusion
Collectively, these studies focus on methods and combinations of 2-d and 3-d components to improve the aesthetics and creative capabilities of animations. It is, however, important to note that every study has the flaws like for instance no comparison, insufficient experimental data or few technical details. Notwithstanding these obstacles, these empirical undertakings offer useful suggestions on how the field of animation may be further developed and new directions of scientific inquiry might be defined.
These novel techniques will probably lead to more captivating and richer creative effects in animated works. We hope that these investigations would encourage more discourse and practice in the animation making field.
The animation industry always seeks better visual quality and unique creativity. The recent studies are focused on methods combining 2D and 3D approaches aimed at making animations more realistic and expression rich without losing the appeal of cartoons. This blog post will discuss some essential research that has added towards enhancing animation quality.
1. Reproductive perspectivism of cel animation in real time 3D.
As of 2019 by Takeshi Okuya and Shigekazu Sakai, this research intends to retain the handmade quality in 3D animation via live rendering. Nonetheless, what stands out as a drawback is the failure to compare it in terms of speed with other 3D rendering techniques.
2. "2D Shading for Cel Animation"
Semi-automated approach towards shading of 2D animation by Matis Hudon in an 2018 paper enhances animators’ speed and accuracy. However, there are no extensive technical descriptions of this study and a small population of selected subjects evaluated was used.
3. Making 3D CG animation like a 2D one.
This study 2018 by Kei Kitahata presents a comprehensive methodology of aligning 3D animation into 2D animated movies. Nevertheless, the study concentrates only on 3D and 2D visualization, excluding factors such as animation fluidity and realism.
4. Harmonizing 2D and 3D in modern animation.
Alin Moldoveanu’s 2022 study utilizes this approach of blending 2D and 3D animation techniques in order to achieve more creative and visually appealing results. Nevertheless, the work fails to provide experimental evidence for the statements made and summarizes technological aspects briefly.
5. "Hybrid Animation: “THE process and method of implementing 2D style into CGI”
In her 2019 thesis, Jerina Kivisto examines whether it is possible to utilize hybrid animation for appealing visuals that are still cost efficient. The article offers a complete discussion of possible benefits, but it does not focus on distinct research techniques.
Conclusion
Collectively, these studies focus on methods and combinations of 2-d and 3-d components to improve the aesthetics and creative capabilities of animations. It is, however, important to note that every study has the flaws like for instance no comparison, insufficient experimental data or few technical details. Notwithstanding these obstacles, these empirical undertakings offer useful suggestions on how the field of animation may be further developed and new directions of scientific inquiry might be defined.
These novel techniques will probably lead to more captivating and richer creative effects in animated works. We hope that these investigations would encourage more discourse and practice in the animation making field.
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